Awareness
"Awareness" is a game concept using limited knowledge on Bitsy, to put the player in control of a small robot that quickly realized that they are in fact, a video game avatar -- as they try to escape their simulated life.
Goals:
- Breaking the Game: Switching between normal and "broken" levels.
- Inventive ways to traverse: More ways to move around than just tunnels.
- Mixed perspective: Switching between top-down and side-scrolling effortlessly.
- Devolving environments: Levels get more distorted as the player progresses.
Examples:
- Manipulating Bitsy's limited palette choices, I was able to give the illusion of "breaking" the game by transforming the levels into visual binary.
- Doors are used to transport the player.
Status | Released |
Platforms | HTML5 |
Author | Aporoid |
Genre | Simulation |
Made with | bitsy |
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